So, what happens when a scene grows large?
- The scene can become confusing and selecting the correct object(s) can be tricky.
- Frame rate will drop, notably when using 'complex' modifier stacks, using 1000+ objects (depending on your hardware), using complex geometry (many faces/vertices).
The quick fix would be to collapse modifier stacks and merge objects. But this isn't very helpful - what if you want to make changes to these objects later?
Here is a single tip that will help you create large scenes using Blender: group objects and link groups across files. This means that, one file ('large scene') will use grouped objects from one o